

Following the orbs' evidence from scene-to-scene across the valley, as well as finding telephones and radios that replay conversations, recordings, and broadcasts from throughout the story, eventually provide all of the puzzle pieces to the game's main event (the 'rapture'.) Mysterious floating orbs of light swim around the air and lead the player to scenes made up of other human-shaped lights, which re-enact various previously occurring events throughout the game. The player's only objective is to explore and try to discover how and why everyone has disappeared. The game is set in 1984, in a fictional deserted village named Yaughton in Shropshire, England.

Whilst the player's walking speed is rather slow, it is possible to travel slightly quicker by holding R2 (PlayStation 4), which gradually builds momentum over time. The player can also interact with man-made objects, such as doors, radios, phones, fences, and power switches. The player can interact with floating lights throughout the world, most of which can reveal parts of the story. In Everybody's Gone to the Rapture, the player explores a small English town whose inhabitants have mysteriously disappeared. The game was released for Windows on 14 April 2016.

It was published by Sony Computer Entertainment and released for the PlayStation 4. It is considered a spiritual successor to Dear Esther, also from The Chinese Room. It is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared. Everybody's Gone to the Rapture is a first-person adventure art video game developed by The Chinese Room and SCE Santa Monica Studio.
